Here is a list of all class members with links to the classes they belong to:
- c -
- C
: GameAPI.BudgetBoy.Swatch
- CalculateBounds()
: GameAPI.BudgetBoy.Entity
- CanRead
: GameAPI.FrameStream
- CanSeek
: GameAPI.FrameStream
- CanTransferState
: GameAPI.GameBase
- CanWrite
: GameAPI.FrameStream
- CapturePauseFrame()
: GameAPI.IGame
- Ceiling
: GameAPI.Ease
, GameAPI.Mathf
- CeilingToInt()
: GameAPI.Mathf
- Center
: GameAPI.BudgetBoy.Graphics
, GameAPI.RectF
, GameAPI.RectI
- CharSize
: GameAPI.BudgetBoy.Text
- Clamp()
: GameAPI.Mathf
- Clear()
: GameAPI.BudgetBoy.CoroutineCollection
, GameAPI.Tools
- ClearColorIndex
: GameAPI.BudgetBoy.Graphics
- ClearFlags()
: GameAPI.BudgetBoy.Entity
- ClearFrameWriter()
: GameAPI.Peripheral
- ClearHighscores()
: GameAPI.FirmwareBase< TGame, TImplementation >
- ClearScissor()
: GameAPI.BudgetBoy.Graphics
- ClearTile()
: GameAPI.BudgetBoy.Tilemap
- ClearTransform()
: GameAPI.BudgetBoy.Graphics
- ClearWriteReset()
: GameAPI.Tools
- Clone()
: GameAPI.BudgetBoy.Sound
- Color24()
: GameAPI.Color24
- Columns
: GameAPI.BudgetBoy.Tilemap
- CommunicationModel
: GameAPI.Internal.IPeripheralImplementation
, GameAPI.Internal.PeripheralImplementation
- CompareTo()
: GameAPI.Highscore
- Completed
: GameAPI.BudgetBoy.Animation
, GameAPI.BudgetBoy.Awaitable
- Contains()
: GameAPI.BudgetBoy.CoroutineCollection
- Controls
: GameAPI.BudgetBoy.Stage
, GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware >
- CopyEvent()
: GameAPI.AudioBase< TGame, TImplementation >
- CoroutineCollection()
: GameAPI.BudgetBoy.CoroutineCollection
- CoroutineContainer()
: GameAPI.BudgetBoy.CoroutineContainer
- Cos()
: GameAPI.Mathf
- Cost
: GameAPI.AStarEdge< T >
- Create()
: GameAPI.Ease
, GameAPI.Sandboxing.Sandbox
- CreateAnimation()
: GameAPI.BudgetBoy.Graphics
- CreateAnimation< T >()
: GameAPI.BudgetBoy.Graphics
- CurrentStage
: GameAPI.BudgetBoy.Game
- Cursor
: GameAPI.BudgetBoy.Controls
- CursorPosition
: GameAPI.BudgetBoy.Controls
- CursorRelative
: GameAPI.BudgetBoy.Controls