Here is a list of all class members with links to the classes they belong to:
- r -
- R
: GameAPI.Color24
- Random()
: GameAPI.Mathf
- RandomUnitVector()
: GameAPI.Mathf
- RandomVector()
: GameAPI.Mathf
- Read()
: GameAPI.FrameStream
- ReadBytes()
: GameAPI.Tools
- ReadMessages()
: GameAPI.FirmwareBase< TGame, TImplementation >
- ReadVariableLength()
: GameAPI.Tools
- Reason
: GameAPI.Sandboxing.Messages.CloseConnection
- RectF()
: GameAPI.RectF
- RectI()
: GameAPI.RectI
- Register< T >()
: GameAPI.ResourceManager
- RegisterAPIAssembly()
: GameAPI.GameBase
- RegisteredTypes
: GameAPI.ResourceManager
- RegisterRemoteCallHandler< TMessage >()
: GameAPI.Sandboxing.InternalProxy
- Remove()
: GameAPI.BudgetBoy.Entity
, GameAPI.BudgetBoy.Stage
- Render()
: GameAPI.BudgetBoy.Entity
, GameAPI.BudgetBoy.Graphics
, GameAPI.BudgetBoy.IRenderable
, GameAPI.BudgetBoy.Sprite
, GameAPI.BudgetBoy.Stage
, GameAPI.BudgetBoy.Text
, GameAPI.BudgetBoy.Tilemap
- Render< TGraphics, TAudio >()
: GameAPI.Demo
- RenderPausedFrame()
: GameAPI.GameBase
- RenderPayloadLimit
: GameAPI.BudgetBoy.Graphics
- Reset()
: GameAPI.BudgetBoy.Animation
, GameAPI.GameBase
, GameAPI.IGame
- ResetWhenChangePlayer
: GameAPI.GameBase
- Restarted
: GameAPI.GameBase
, GameAPI.IGame
- Resume()
: GameAPI.BudgetBoy.Coroutine
, GameAPI.IGame
- Resumed
: GameAPI.GameBase
- Right
: GameAPI.RectF
, GameAPI.RectI
, GameAPI.Vector2F
, GameAPI.Vector2I
- RightAnalog
: GameAPI.BudgetBoy.Controls
- Rotate()
: GameAPI.Vector2F
- Rotation()
: GameAPI.Transform
- Round
: GameAPI.Ease
, GameAPI.Mathf
- RoundToInt()
: GameAPI.Mathf
- Rows
: GameAPI.BudgetBoy.Tilemap