Here is a list of all class members with links to the classes they belong to:
- s -
- SampleCount
: GameAPI.BudgetBoy.Sound
- SampleRate
: GameAPI.BudgetBoy.Sound
- SavedStateSizeLimit
: GameAPI.GameBase
- SaveState()
: GameAPI.BudgetBoy.Stage
, GameAPI.IGame
- Scale()
: GameAPI.Transform
- Scissor
: GameAPI.BudgetBoy.Graphics
- Score
: GameAPI.Highscore
- ScreenToWorld()
: GameAPI.BudgetBoy.Graphics
- Seek()
: GameAPI.FrameStream
- Select
: GameAPI.BudgetBoy.Controls
- SendMessage()
: GameAPI.FirmwareBase< TGame, TImplementation >
- SendMethod
: GameAPI.NetMessage
- Sequential()
: GameAPI.BudgetBoy.CoroutineContainer
, GameAPI.BudgetBoy.Sequential
- Serialize()
: GameAPI.Sandboxing.Message
- SerializeFrame()
: GameAPI.Internal.IPeripheralImplementation
, GameAPI.Internal.PeripheralImplementation
- SerializeSetup()
: GameAPI.Internal.IPeripheralImplementation
, GameAPI.Internal.PeripheralImplementation
- SetClearColor()
: GameAPI.BudgetBoy.Graphics
- SetFlags()
: GameAPI.BudgetBoy.Entity
- SetLayer()
: GameAPI.BudgetBoy.Stage
- SetLength()
: GameAPI.FrameStream
- SetScissor()
: GameAPI.BudgetBoy.Graphics
- SetSpriteLayer()
: GameAPI.BudgetBoy.Entity
- SetStage()
: GameAPI.BudgetBoy.Game
- SetStage< TStage >()
: GameAPI.BudgetBoy.Game
- SetTile()
: GameAPI.BudgetBoy.Tilemap
- SetTileSwatch()
: GameAPI.BudgetBoy.Tilemap
- ShouldSerialize
: GameAPI.GraphicsBase< TGame, TImplementation >
- ShouldUpdate
: GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.Peripheral< TGame, TProvider, TImplementation >
- Shuffle< T >()
: GameAPI.Tools
- Sin()
: GameAPI.Mathf
- Size
: GameAPI.BudgetBoy.Image
, GameAPI.BudgetBoy.Sprite
, GameAPI.BudgetBoy.Text
, GameAPI.BudgetBoy.Tilemap
, GameAPI.GraphicsBase< TGame, TImplementation >
, GameAPI.RectF
, GameAPI.RectI
- SplitLocation()
: GameAPI.Resources
- Sprite()
: GameAPI.BudgetBoy.Sprite
- Sqrt()
: GameAPI.Mathf
- Stage
: GameAPI.BudgetBoy.Entity
, GameAPI.BudgetBoy.Stage
- Start
: GameAPI.BudgetBoy.Controls
, GameAPI.BudgetBoy.CoroutineCollection
- StartCoroutine()
: GameAPI.BudgetBoy.CoroutineContainer
- Started
: GameAPI.BudgetBoy.Awaitable
- Stop()
: GameAPI.BudgetBoy.Sound
- Stream
: GameAPI.NetMessage
- SubmitHighscore()
: GameAPI.FirmwareBase< TGame, TImplementation >
- Suspend()
: GameAPI.BudgetBoy.Coroutine
- Swatch()
: GameAPI.BudgetBoy.Swatch
- SwatchIndex
: GameAPI.BudgetBoy.Sprite
, GameAPI.BudgetBoy.SwatchIndex