Here is a list of all class members with links to the classes they belong to:
- o -
- OnAttachImplementation()
: GameAPI.GraphicsBase< TGame, TImplementation >
, GameAPI.Peripheral< TGame, TProvider, TImplementation >
- OnCompleted()
: GameAPI.BudgetBoy.Awaitable
- OnCopyFrame()
: GameAPI.AudioBase< TGame, TImplementation >
, GameAPI.BudgetBoy.Graphics
, GameAPI.Peripheral
- OnDeserializeFrame()
: GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.FirmwareBase< TGame, TImplementation >
, GameAPI.Internal.PeripheralImplementation
, GameAPI.Peripheral
- OnDeserializeSetup()
: GameAPI.Internal.PeripheralImplementation
, GameAPI.Peripheral
- OnDispose()
: GameAPI.GameBase< TControls, TGraphics, TAudio, TFirmware >
, GameAPI.Sandboxing.Remotable
, GameAPI.Sandboxing.Sandbox
- OnEnter()
: GameAPI.BudgetBoy.Stage
- OnEnterStage()
: GameAPI.BudgetBoy.Entity
- OnInitialize()
: GameAPI.BudgetBoy.Controls
, GameAPI.BudgetBoy.Graphics
, GameAPI.BudgetBoy.Stage
, GameAPI.GameBase
, GameAPI.Peripheral
, GameAPI.Peripheral< TGame, TProvider, TImplementation >
- OnLeave()
: GameAPI.BudgetBoy.Stage
- OnLeaveStage()
: GameAPI.BudgetBoy.Entity
- OnLoadAudio()
: GameAPI.BudgetBoy.Entity
- OnLoadGraphics()
: GameAPI.BudgetBoy.Entity
- OnLoadPalette()
: GameAPI.BudgetBoy.Game
- OnLoadResources()
: GameAPI.BudgetBoy.Audio
, GameAPI.BudgetBoy.Graphics
, GameAPI.GameBase
, GameAPI.Peripheral
- OnLoadState()
: GameAPI.BudgetBoy.Stage
, GameAPI.GameBase
- OnPause()
: GameAPI.GameBase
- OnReady()
: GameAPI.BudgetBoy.Entity
- OnRegisterResourceTypes()
: GameAPI.BudgetBoy.Audio
, GameAPI.BudgetBoy.Graphics
, GameAPI.GameBase
, GameAPI.Peripheral
- OnRender()
: GameAPI.BudgetBoy.Entity
, GameAPI.BudgetBoy.Game
, GameAPI.BudgetBoy.Stage
, GameAPI.GameBase
- OnRenderPauseScreen()
: GameAPI.BudgetBoy.Game
, GameAPI.GameBase
- OnReset()
: GameAPI.GameBase
, GameAPI.Peripheral
- OnResume()
: GameAPI.GameBase
- OnSaveState()
: GameAPI.BudgetBoy.Stage
, GameAPI.GameBase
- OnSerializeFrame()
: GameAPI.BudgetBoy.Graphics
, GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.FirmwareBase< TGame, TImplementation >
, GameAPI.Internal.PeripheralImplementation
, GameAPI.Peripheral
- OnSerializeSetup()
: GameAPI.AudioBase< TGame, TImplementation >
, GameAPI.BudgetBoy.Audio
, GameAPI.BudgetBoy.Graphics
, GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.Internal.PeripheralImplementation
, GameAPI.Peripheral
- OnSetCursorVisibility()
: GameAPI.ControlsBase< TGame, TImplementation >
- OnSetStage()
: GameAPI.BudgetBoy.Game
- OnSetup()
: GameAPI.Internal.PeripheralImplementation
- OnStartControlling()
: GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.Peripheral
- OnStarted()
: GameAPI.BudgetBoy.Awaitable
- OnStop()
: GameAPI.AudioChannelBase
- OnStopControlling()
: GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.Peripheral
- OnUpdate()
: GameAPI.BudgetBoy.Awaitable
, GameAPI.BudgetBoy.Delay
, GameAPI.BudgetBoy.Entity
, GameAPI.BudgetBoy.Game
, GameAPI.BudgetBoy.Parallel
, GameAPI.BudgetBoy.PlayAnimation
, GameAPI.BudgetBoy.Sequential
, GameAPI.BudgetBoy.Stage
, GameAPI.BudgetBoy.Until
, GameAPI.BudgetBoy.While
, GameAPI.GameBase
, GameAPI.Internal.PeripheralImplementation
- OnUpdateFrame()
: GameAPI.AudioBase< TGame, TImplementation >
, GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.Peripheral
- operator byte()
: GameAPI.BudgetBoy.SwatchIndex
- operator Color24()
: GameAPI.Color24
- operator int()
: GameAPI.Color24
- operator RectF()
: GameAPI.RectI
- operator RectI()
: GameAPI.RectF
- operator SwatchIndex()
: GameAPI.BudgetBoy.SwatchIndex
- operator Vector2F()
: GameAPI.Vector2I
- operator Vector2I()
: GameAPI.Vector2F
- operator&()
: GameAPI.RectF
, GameAPI.RectI
- operator*()
: GameAPI.RectF
, GameAPI.RectI
, GameAPI.Transform
, GameAPI.Vector2F
, GameAPI.Vector2I
- operator+()
: GameAPI.RectF
, GameAPI.RectI
, GameAPI.Tools.EventDelegate< THandler >
, GameAPI.Vector2F
, GameAPI.Vector2I
- operator-()
: GameAPI.RectF
, GameAPI.RectI
, GameAPI.Vector2F
, GameAPI.Vector2I
- operator/()
: GameAPI.RectF
, GameAPI.RectI
, GameAPI.Vector2F
, GameAPI.Vector2I
- operator|()
: GameAPI.RectF
, GameAPI.RectI
- Orientation
: GameAPI.BudgetBoy.Sprite
- OutSine
: GameAPI.Ease