- i -
- ID
: GameAPI.BudgetBoy.Sound
 
- Image
: GameAPI.BudgetBoy.Sprite
 
- Initials
: GameAPI.Highscore
 
- Inverse
: GameAPI.Transform
 
- InverseTransform
: GameAPI.BudgetBoy.Graphics
 
- IsActive
: GameAPI.BudgetBoy.Entity
 
- IsComplete
: GameAPI.BudgetBoy.Animation
, GameAPI.BudgetBoy.Awaitable
, GameAPI.BudgetBoy.Delay
, GameAPI.BudgetBoy.Parallel
, GameAPI.BudgetBoy.PlayAnimation
, GameAPI.BudgetBoy.Sequential
, GameAPI.BudgetBoy.Until
, GameAPI.BudgetBoy.While
 
- IsCursorVisible
: GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.IControls
 
- IsDown
: GameAPI.Button
 
- IsFullyTransparent
: GameAPI.BudgetBoy.Swatch
 
- IsLocal
: GameAPI.Sandboxing.InternalProxy
 
- IsLooping
: GameAPI.BudgetBoy.Animation
, GameAPI.Demo
 
- IsNegative
: GameAPI.Axis
 
- IsPaused
: GameAPI.BudgetBoy.Animation
, GameAPI.GameBase
, GameAPI.IGame
 
- IsPlaying
: GameAPI.BudgetBoy.Animation
, GameAPI.BudgetBoy.Sound
 
- IsPositive
: GameAPI.Axis
 
- IsRemote
: GameAPI.Sandboxing.InternalProxy
 
- IsReserved
: GameAPI.BudgetBoy.SwatchIndex
 
- IsVisible
: GameAPI.BudgetBoy.Entity
, GameAPI.BudgetBoy.Sprite
 
- IsZero
: GameAPI.Axis
, GameAPI.Axis2