- i -
- ID
: GameAPI.BudgetBoy.Sound
- Image
: GameAPI.BudgetBoy.Sprite
- Initials
: GameAPI.Highscore
- Inverse
: GameAPI.Transform
- InverseTransform
: GameAPI.BudgetBoy.Graphics
- IsActive
: GameAPI.BudgetBoy.Entity
- IsComplete
: GameAPI.BudgetBoy.Animation
, GameAPI.BudgetBoy.Awaitable
, GameAPI.BudgetBoy.Delay
, GameAPI.BudgetBoy.Parallel
, GameAPI.BudgetBoy.PlayAnimation
, GameAPI.BudgetBoy.Sequential
, GameAPI.BudgetBoy.Until
, GameAPI.BudgetBoy.While
- IsCursorVisible
: GameAPI.ControlsBase< TGame, TImplementation >
, GameAPI.IControls
- IsDown
: GameAPI.Button
- IsFullyTransparent
: GameAPI.BudgetBoy.Swatch
- IsLocal
: GameAPI.Sandboxing.InternalProxy
- IsLooping
: GameAPI.BudgetBoy.Animation
, GameAPI.Demo
- IsNegative
: GameAPI.Axis
- IsPaused
: GameAPI.BudgetBoy.Animation
, GameAPI.GameBase
, GameAPI.IGame
- IsPlaying
: GameAPI.BudgetBoy.Animation
, GameAPI.BudgetBoy.Sound
- IsPositive
: GameAPI.Axis
- IsRemote
: GameAPI.Sandboxing.InternalProxy
- IsReserved
: GameAPI.BudgetBoy.SwatchIndex
- IsVisible
: GameAPI.BudgetBoy.Entity
, GameAPI.BudgetBoy.Sprite
- IsZero
: GameAPI.Axis
, GameAPI.Axis2